# Unreal Engine ## build ./Setup.sh ./GenerateProjectFiles.sh make ARGS="-clean" make # it spawns a build process per core: no need -j ## run cd Engine/Binaries/Linux __GLX_VENDOR_LIBRARY_NAME=nvidia __VK_LAYER_NV_optimus=NVIDIA_only VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json __NV_PRIME_RENDER_OFFLOAD=1 DRI_PRIME=1 ./UnrealEditor